With Eldon Keyward’s help, we opened the door. The sight of a Lonely Sorrowsworn in the corner of the room. After we open the door, it continues to move throughout the room, out of our sight.
Treeavenger calls out to the creature. No response comes.
I enter the room. The room is covered in serrated blades. They slash at my skin as I try to approach. I aggro the creature and hurry back out of the room. Treeavenger gets grappled and dragged into the room, suffering significantly for it.
I teleport into the room with my blessing. Striking at the creature. It seems resistant thanks to the cover of darkness.
I notice a lever behind the coffin.
After a very brutal battle. Treeavenger going down. Bardon being pulled in. We manage to take out the creature.
I approach the coffin and pull the lever. The blade retract. The coffin is engraved: Kevetta Likely the creature was Kevetta is life?
A Crevices of Dusk appeared. A way back to our world!
Bardon uses a Prayer of Healing to give us the benefits of a short rest.
Eldon Keyward mentions that we may be free to take the loot from the other room, the creature here likely being the guardian.
We run into Newmy again. She inquires about our interactions with Kevetta.
Three artifacts are placed around the room:
- 2,200 gold in neatly stacked piles
- A golden helmet
- A book titled Out of the Endless Prison, outlining methods of escaping the prison-plane of Carceri
Bardon and I split the gold between us. I then take the book, Bardon grabs the helm.
We hear the sliding of stone. Head up the stairs to find the passage out blocked again. We have likely angered the guardian. Treeavenger stuck behind the door.
A shadowy creature appears from behind Bardon. Striking him from the shadows. Devastating and life taking. Bardon gets grappled.
I make several devastating strikes as it drags him around the room.
We manage to take it out. Bardon going down for a moment.
The door slides back open, Treeavenger takes one of Bardon’s potions and heals him.
Bardon immediately puts on the golden helmet. It is certainly cursed.
Yup. Cursed.
Anyway, through the Crevices of Dusk that we found in the coffin.
We find ourselves back in the Neverwinter Cemetery
We still don’t know where Pash is at. We must have only imagined he was with us in the Shadowfell.
After a brief argument, we headed off to report to Lord Neverember
We are rewarded with homes in Neverwinter proper. Roughly a week to renovate.
We head our separate ways for the time being, each heading to the homes that Lord Neverember granted us.
Recite
Break Time
Roughly 3 weeks have passed… -1000g to fully furnish the house Bought 3 Potions of Healing and 1 Potion of Healing (greater) after realizing how frustrating it was to not have them.
For the last ~1.5 weeks we have been under the employ of Lord Neverember. +750g We have been helping deal with Vecna cultists, as Umberto Noblin lets Lord Neverember know about the cult.
One day we are out and hear a shriek from an alley. We find a woman holding the body of a man. I recognize them as the Fearnhart twins. Delvin Fearnehart and Kevori Fearnehart. Delvin dead in her arms. An withered eyeballs rolls onto the ground around him.
Bardon calls out to Kevori Fearnehart about a note in her pocket. It says “Hail the Undying”
I realize that the note has eye juice on it. They may be connected in some way. I exclaim that perhaps Bardon should try to speak the words at it, as a cleric, an orator of the people, he is the most qualified to take on such a role.
After Bardon’s refusal, Treeavenger takes the eye and speaks the phrase from the note at it. It begins to float and direct us towards some rubble.
We find a hole in the ground. Treeavenger leads.
We head forward.
A fetid pool and a small crevasse.
I teleport through the crack and find a foul smelling pool and a stone door.
I open the stone door.
I call back to let them know there isn’t an easy way forward unless they can get through the water or the crack as I did.
They decide to brave the waters, and I explore into the room with the sarcophagus.
A stone, gold-painted sarcophagus rests in the center of this tomb. The sides of the sarcophagus bear a relief depicting two women gazing lovingly over a field and a city, and the lid has a faintly distinguishable family crest carved into it. Old weapons and decorated armor line the walls of this room.
In place unseen to Ziani, a battle takes place:
As they fight on their end, I head forward and find a strange room with a drain. A ghostly figure with an orb for a head in the center. No aggressive movements from it.
Glossy urns and cinerary boxes line the walls of this vaulted rotunda. Drifting in the center of the room above a drain is a ghostly, transparent, humanoid figure. The figure is clad in plate armor, and where a head should be, there is instead a featureless, luminescent orb.
After I enter the room, it calls out, wanting help to find its identity. I offer to help it, if I can find my friends first. It points me towards the North Eastern doorway.
I try to help attack the weird water elementals from the shore.
Unfortunately, Treeavenger and Bardon are being dragged underwater.
After a few minutes, we manage to take them out. Bardon and Treeavenger cross the water without issue with the elementals gone.
I introduce them to the ghost.
We decide to head towards the top left area. Another sarcophagus awaits us. A single heart shaped golden locket sits in the center of it. The symbols on the armor match those of the ghost in the previous room. Treeavenger says we should check the South before doing anything rash. A cowardly take from the barbarian.
Not touching anything in the room, we head to the south.
We find some wights in the room. And likely something more formidible, from Bardon’s reaction when he entered the room.
I quickly jumped into the room and take out one of the wights. I see the Skeletal Knight that Bardon noticed before.
After a moment, we finish off the undead with little difficulty.
We find a dirty and desecrated shrine. I notice the eye symbol on the ground is related to Oghma, Lord of Knowledge, Patron of Bards and Wizards. Too bad there is no wizard around…
I decide to head back to the previous room with the locket. It is locked. I pick it open. It has an engraving and an image of a human woman:
My dearest Chanelle.
We bring it to the woman. She cries and shrieks unknowing of anything.
We think the other sarcophagus may be required. Bardon immediately recognizes it has the Sildar crest, from his adventures in Phandelver.
Her name was Chanelle Hallwinter. Upon speaking it, her orb like head returns to normal. We trust the ghost.
She offers us her most treasured possession from life: “A +2 Shield”.
She heads off to her final resting place and we continue on the journey…
A large carving with an empty eye socket. The other with a carving of an eye with a jeweled iris.
We have gone full circle. The foul smelling water from before leads here.
We decided to try the withered eye in the socket instead of fighting the slimes.
The eye worked!
The door swings opens.
Recite
END SESSION