Having successfully obtained the first part of the Rod of Seven Parts we returned to Sigil. Arriving back where we entered, the three we were working with are no where around. We find someone new in the room.
She calls herself Malaina van Talstiv and lets us know that Alustriel headed back to Silverymoon and Tasha and Mordenkainen are somewhere unknown, looking into more information about Vecna.
Treeavenger wants to head back into the Market Ward to sell some of the gear we collected. We all head out, sans Pash, into the city for some shopping.
We come back and head to our room to rest. Pash, locked away in the bathroom.
We struggle to fall asleep. A cloaked figure with a singular red eye appears in the entryway to the bathroom where Pash was resting. We find ourselves floating in yet another void like realm.
Eventually it transforms into a cold damp room, alone, chained to the floor and walls. A single robed figure watching over me. The others, nowhere to be seen.
I am quietly able to free one hand from the shackles, and pick the lock on the other.
With some more time, I free my legs as well, then sneak up and eviscerate the cloaked figure with the Baleful Talon.
The body turns into Bardon before crumbling into dust.
I pick the lock on the door and head into the hall. I find Bardon confronted by two dwarven figures. The call out to Bardon about repenting before disfiguring into some kind of monstrosity.
Treeavenger breaks out of the other hall, but seems deranged and attacks me and Bardon. We manage to finish off the other figure, and Treeavenger comes to his senses. But I go unconscious as Bardon cries out.
He says it was some sort of “family reunion”. I don’t know what kind of reunion with monstrosities would be.
A kobold appears at the end of one hall
Recite
Break Time
The kobold is Bardon’s son. Likely an illusion of Vecna, he can’t bring himself to fight his own child. So Treeavenger and I quickly take it out. However, the impact of his son’s death, even as an illusion, causes Bardon to lose consciousness.
A figment of Vecna tells me to strike him down, that he kill us next. I manage to stave off his claim and heal Bardon with a Potion of Healing.
We try to backtrack to the stairs that Bardon came from, but find only a wall.
We decide to head back to the way the kobold appeared from. We find a door that seems to be locked but with no visible lock.
It has the following written on it in Dwarvish:
Three lives, three deaths for one exile. Betrayer, murderer, coward —step forward and claim what you deserve.”
Bardon manages to get us inside, where we find the images of Bardon’s dead past.
He manages to push Vecna out of his mind. The images fade. Two monstrosities appear behind the visage of Archpriest Bardon and attack us.
They prove to be very troublesome.
Pash eventually appears in the hall and assists us in finishing off the creatures and Bardon clone. Bardon, and I all going down again. Saved by some timely potions to prevent us from leaving the world forever.
The hammer that the archpriest version of Bardon wielded sits, feeling very real, on the ground. Free for Bardon to take.
In an effort to reject this future, he refuses to take the hammer.
He approaches the double doors with no visible lock or mechanism, and it opens freely.
An image of Vecna ahead of us, saying he would see Bardon again.
The image fades and we head through the stairs.
Awake and feeling like shit — We go right back to sleep.
We’ll deal with any questions in the morning.
We go over what happened inside Bardon’s dreamscape(?). How he was a candidate to become the patriarch of his clan, along with three others. And then he killed them, only to be exiled himself.
Maybe he should have taken the hammer after all…
Treeavenger insists we head down for breakfast. Though, the three wizards who were here are no longer. So no conjured breakfast is to be expected.
We head back out into the town to get breakfast for Treeavenger…
Recite
END SESSION